Armor Class Formula:
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Armor Class (AC) represents how difficult it is to land a successful attack against a character. It's a key defensive statistic in Dungeons & Dragons 5th Edition that combines armor, dexterity, and other protective factors.
The calculator uses the base AC formula:
Where:
Explanation: The equation accounts for both natural agility (DEX) and protective equipment.
Details: Accurate AC calculation is crucial for combat effectiveness. Attackers must roll equal to or higher than your AC to hit you in combat.
Tips: Enter your Dexterity modifier (from -5 to +5), armor bonus (0 if unarmored), and any other permanent modifiers. Temporary bonuses should be added during gameplay.
Q1: Does AC change with different armor types?
A: Yes. Heavy armor limits DEX bonuses, while light armor allows full DEX bonus.
Q2: What's a good AC value?
A: Early game: 14-16 is decent. High-level characters often have 18-22 AC.
Q3: Can AC be too high?
A: While rare, some DMs may adjust encounters if AC is extremely high.
Q4: Do shields stack with armor?
A: Yes, shields provide +2 AC that stacks with armor bonuses.
Q5: What about natural armor?
A: Some races/monsters use different base AC calculations (like 13 + DEX).