Weapon Attack Bonus Formula:
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The weapon attack bonus in D&D 5e represents how skilled a character is at hitting targets with their weapon. It combines their natural ability (Strength or Dexterity) with their combat training (proficiency bonus).
The calculator uses the weapon attack bonus formula:
Where:
Explanation: The formula represents how both training (proficiency) and natural ability contribute to a character's combat effectiveness.
Details: The attack bonus determines what you add to your d20 roll when making an attack. A higher bonus means you're more likely to hit your target. It's a key factor in combat effectiveness.
Tips: Enter your character's proficiency bonus (based on their level) and the relevant ability modifier (Strength for melee weapons, Dexterity for ranged weapons).
Q1: How do I know my proficiency bonus?
A: It's based on character level: +2 (levels 1-4), +3 (5-8), +4 (9-12), +5 (13-16), +6 (17-20).
Q2: Which ability modifier should I use?
A: Use Strength for melee weapons (unless finesse), Dexterity for ranged weapons. Some weapons (like finesse weapons) can use either.
Q3: Do magic weapons affect this?
A: Yes, magic weapons typically add a bonus (+1, +2, +3) to both attack and damage rolls, which would be added to your total attack bonus.
Q4: What about the Archery fighting style?
A: The Archery fighting style adds +2 to attack rolls with ranged weapons, which would be added to your total attack bonus.
Q5: What's a good attack bonus?
A: At level 1, +4 to +5 is typical. By level 20, +11 is common without magic items. Higher is always better for hitting targets.