Artillery Elevation Formula:
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In Hell Let Loose, artillery elevation refers to the vertical adjustment needed for artillery shells to reach their target at a given distance. The elevation is measured in mils (milliradians).
The calculator uses the standard artillery formula:
Where:
Explanation: This formula provides the basic elevation needed for standard artillery shells in the game.
Details: Correct elevation is crucial for effective artillery use in Hell Let Loose. Too little elevation and your shells will fall short; too much and they'll overshoot the target.
Tips: Enter the distance to your target in meters. The calculator will output the required elevation in mils. For best results, use with the in-game artillery calculator tool.
Q1: Does this work for all artillery in Hell Let Loose?
A: This formula works for standard artillery shells. Some specialized ammunition may require adjustments.
Q2: How accurate is this calculator?
A: It provides the basic elevation needed. Wind, terrain, and other factors may require minor adjustments.
Q3: What's the maximum effective range?
A: Artillery in Hell Let Loose is typically effective up to about 1500 meters.
Q4: Should I account for target elevation?
A: Yes, targets at higher elevation may require slightly more elevation, while lower targets may require less.
Q5: How do I measure distance in-game?
A: Use the map grid (each square is 200m × 200m) or rangefinders if available.