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Hell Let Loose Artillery Calculator

Artillery Elevation Formula:

\[ \text{Elevation} = \left( \frac{\text{Distance}}{100} \right) \times 24 \]

meters

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1. What is the Artillery Elevation Calculation?

The artillery elevation calculation helps determine the correct angle (in mils) to set your artillery piece in Hell Let Loose based on the distance to your target. This is crucial for accurate indirect fire support.

2. How Does the Calculator Work?

The calculator uses the simple elevation formula:

\[ \text{Elevation} = \left( \frac{\text{Distance}}{100} \right) \times 24 \]

Where:

Explanation: The formula provides a linear relationship between distance and elevation, making artillery calculations quick and consistent.

3. Importance of Accurate Elevation

Details: Proper elevation settings are essential for effective artillery support. Incorrect elevation can result in shells falling short or overshooting the target, wasting ammunition and potentially harming friendly troops.

4. Using the Calculator

Tips: Enter the distance to your target in meters. The distance can be obtained from the in-game map (each grid square is 200m × 200m). The calculator will provide the elevation in mils.

5. Frequently Asked Questions (FAQ)

Q1: Does this work for all artillery pieces in Hell Let Loose?
A: Yes, this formula works for all factions' artillery pieces in the game.

Q2: How accurate is this calculation?
A: This provides a good baseline. You may need minor adjustments based on terrain elevation differences between you and the target.

Q3: What about windage?
A: This calculator only provides elevation. Windage adjustments may be needed for long-distance shots or strong winds.

Q4: Can I use this for mortars?
A: No, mortars use different elevation calculations in Hell Let Loose.

Q5: What's the maximum effective range?
A: Artillery can reach up to about 1500m, but effectiveness decreases with distance due to dispersion.

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