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Hell Let Loose Artillery Calculator

Artillery Elevation Formula:

\[ \text{Elevation (mils)} = \left(\frac{\text{Distance (meters)}}{100}\right) \times 24 \]

meters

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1. What is the Artillery Elevation Formula?

The artillery elevation formula calculates the correct mils setting for artillery guns in Hell Let Loose based on distance to target. This formula is widely used by the game's community for accurate artillery fire.

2. How Does the Calculator Work?

The calculator uses the standard artillery formula:

\[ \text{Elevation (mils)} = \left(\frac{\text{Distance (meters)}}{100}\right) \times 24 \]

Where:

Explanation: The formula provides the correct mils setting for the artillery gun to hit targets at various distances.

3. Importance of Accurate Elevation

Details: Proper elevation settings are crucial for effective artillery support in Hell Let Loose. Accurate calculations help destroy enemy positions while minimizing friendly fire incidents.

4. Using the Calculator

Tips: Enter the distance to target in meters. The distance can be measured using the in-game map (each grid square is 200m × 200m).

5. Frequently Asked Questions (FAQ)

Q1: How accurate is this formula?
A: This formula provides a good baseline, but wind and terrain may require minor adjustments.

Q2: What's the maximum effective range?
A: Artillery in Hell Let Loose has a maximum range of about 1500 meters.

Q3: How do I measure distance in-game?
A: Use the map grid - each large square is 200m × 200m, with smaller 100m markers.

Q4: Does this work for all artillery pieces?
A: Yes, this formula works for all artillery guns in Hell Let Loose.

Q5: How do I adjust for moving targets?
A: Lead moving targets by increasing distance slightly (about 50m per grid square for average speed).

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