DND 5e HP Calculation:
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The DND 5e HP calculation determines a character's hit points based on their class's hit dice, Constitution modifier, and level. Hit points represent how much damage a character can take before falling unconscious.
The calculator uses the DND 5e HP formula:
Where:
Explanation: At 1st level, you get the maximum value of your hit die plus your Constitution modifier. At each subsequent level, you gain additional hit points equal to your Constitution modifier.
Details: Accurate HP calculation is crucial for character creation and leveling up. It determines your character's durability in combat and affects gameplay balance.
Tips: Enter your class's hit dice value (maximum roll of your hit die), your Constitution modifier (from your ability score), and your character level (1-20).
Q1: What if I'm using the average HP instead of rolling?
A: The standard calculation uses the maximum value at 1st level. For higher levels, you can choose to roll or take the average (rounded up).
Q2: Do all classes use the same hit dice?
A: No, different classes have different hit dice: Barbarian (d12), Fighter/Paladin/Ranger (d10), Cleric/Druid (d8), Wizard/Sorcerer (d6), etc.
Q3: What if my Constitution modifier changes?
A: You should recalculate your HP if your Constitution score changes, as it affects all levels retroactively.
Q4: Are there exceptions to this formula?
A: Some classes or feats may provide additional HP bonuses (e.g., Tough feat gives +2 HP per level).
Q5: How does this work for multiclass characters?
A: You calculate HP separately for each class, using each class's hit dice for the levels in that class.