D&D 5e Hit Points Formula:
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The D&D 5e Hit Points formula calculates a character's total health points based on their class hit dice, Constitution modifier, and character level. This determines how much damage a character can withstand before falling unconscious.
The calculator uses the D&D 5e HP formula:
Where:
Explanation: At 1st level, you get maximum hit die value plus your CON modifier. Each subsequent level adds your CON modifier to your HP total.
Details: Accurate HP calculation is crucial for character creation, combat balance, and determining how much punishment your character can take in encounters.
Tips: Enter your class's hit die maximum value (d6=6, d8=8, etc.), your Constitution modifier (can be negative), and your character level (1-20).
Q1: What if I'm rolling for HP at level up?
A: This calculator assumes you're taking the average (rounded up) for levels 2+. For rolled HP, you'd need to track each level's roll separately.
Q2: How do I find my CON modifier?
A: Your CON modifier is (CON score - 10) divided by 2, rounded down. A score of 12 gives +1, 14 gives +2, etc.
Q3: What about the Tough feat or Hill Dwarf bonus?
A: These provide additional HP that should be added after calculating base HP.
Q4: Does this work for multiclass characters?
A: For multiclassing, you need to calculate HP separately for each class and sum the totals.
Q5: What are typical HP ranges?
A: At level 1: Barbarians ~12-15, Fighters ~10-12, Wizards ~6-8. These increase by ~5-12 per level depending on class and CON.