Armor Class Formula:
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Armor Class (AC) represents how difficult it is to land a successful attack on a character in Dungeons & Dragons. It's derived from the character's agility (DEX modifier) and protective gear (armor bonus).
The calculator uses the basic AC formula:
Where:
Explanation: This is the standard formula for unarmored defense or when wearing light/medium armor that allows full DEX bonus.
Details: AC determines the target number enemies need to roll to hit your character. Higher AC means better protection against attacks.
Tips: Enter your character's DEX modifier (which can be positive or negative) and the armor bonus from your equipped armor. The calculator will sum these with the base 10.
Q1: What if I'm wearing heavy armor?
A: Heavy armor typically limits DEX bonus. Check your armor's description for maximum DEX bonus allowed.
Q2: Are there other ways to increase AC?
A: Yes, shields (+2), magic items, class features, and spells can all increase AC beyond this basic calculation.
Q3: What's a good AC value?
A: For low levels, 14-16 is decent. High-level characters often have 18-20 or more with magic items.
Q4: Does AC affect all attacks?
A: Yes, but some spells require saving throws instead of attack rolls, bypassing AC.
Q5: How does natural armor work?
A: Some races/monsters have natural armor that replaces the base 10 with a different formula.